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Irena Hood
Irena Hood

Command And Conquer Renegade Game



Renegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. The player assumes the role of GDI commando Captain Nick "Havoc" Parker, who is assigned to rescue these experts. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis", an attempt to create genetically enhanced super-soldiers with the aid of Tiberium.




Command And Conquer Renegade Game



The game originally featured a different commando (Logan Shephard), looking much more akin to the original Command & Conquer unit and was much less action-oriented than its final incarnation. Also, Nod troopers looked more like their Command & Conquer equivalent, donning professional urban camouflage uniforms rather than red jumpsuits easily distinguishable on the battlefield.


Nearly every unit and most of the structures featured in the original Command & Conquer has been re-created in the game, although with aesthetic changes. New characters include various mutants, GDI elite commandos known as the "Dead Six" and Nod elites such as the Black hand, Sakura, and Mendoza.


The storyline of Renegade deals with the abduction of GDI's top three Tiberium research specialists by the Brotherhood of Nod. The player takes on the role of GDI commando Nick "Havoc" Parker, who is assigned to rescue these experts. As the game progresses it is revealed that they have been forced into biochemistry research for the Brotherhood's top secret "Project ReGenesis," an attempt to create genetically enhanced super-soldiers.


The game originally featured a different commando (Logan Sheppard), looking much more akin to the original Command & Conquer unit and was much less action-oriented than its final incarnation. Also, Nod troopers looked more like their Tiberian Dawn equivalent, donning professional urban camouflage uniforms rather than red jumpsuits easily distinguishable on the battlefield.


Nearly every unit and most of the structures featured in the original Command & Conquer have been re-created in the game, although with aesthetic changes. New characters include various mutants, GDI elite commandos known as the "Dead 6" and Nod elites such as the Black Hand, Sakura, and Mendoza.


Westwood's Command & Conquer, released back in 1995, is one of the most famous, most influential real-time strategy games ever made. It achieved unprecedented popularity due to its superb gameplay, intense action, and strategic depth--and also its great setting. You'd control the military forces of either of two futuristic military factions--the Global Defense Initiative (GDI), a technologically superior version of the United Nations; or a terrorist group called the Brotherhood of Nod--in an effort to wrest control of the world's supply of a precious mineral called tiberium. Many aspects of C&C were original and memorable, down to the individual military units you'd control. Perhaps the greatest of these was GDI's commando, a one-man army capable of single-handedly taking out legions of Nod infantry and entire Nod bases. Now, that GDI commando is given an entire game to call his own in Command & Conquer Renegade, a solid first-person shooter spin-off of Westwood's classic. The game does have some noticeable problems, though C&C fans may find themselves having too much fun to care. Renegade makes great use of the source material, yet it's suitable both for C&C fans and for those who enjoy team-based multiplayer competition in general.


Throughout the single-player mode of Renegade, you'll play as Captain Nick "Havoc" Parker, a special forces operative for the GDI who's cocky and insubordinate and prefers working alone--but he's got more than enough skills to back up his bad attitude. Havoc loses the laid-back Southern drawl of the original C&C commando in favor of a rough-and-tough personality laced with a chauvinistic streak, similar to Solid Snake from the Metal Gear Solid games. Like Snake, Havoc may not be the perfect role model, but he manages to be likable--that's partly because he spouts a number of great one-liners during the course of Renegade, many of which are based on the commando's lines from C&C.


Command & Conquer: Renegade is an 2002 FPS spin off from the popular Command & Conquer: Tiberian Series of video games. Taking place during the events of the first game, you play the role of a loose cannon commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.


What I want in an RTS/FPS game is where one player plays as the traditional overseer/commander role, while everyone else plays as the units.Chilling out on the battlefield, waiting for the commander to tell you where to go (or, going off and doing your own thing), watching defenses spring up out of nowhere. Gimme that!


In the game you play Captain Nick "Havoc" Parker, a Special Forces commando dropped into sticky situations to accomplish a laundry list of mayhem. The single player mode of the game features about 10 hours worth of game play broken up into a dozen missions. Each of the missions are pretty sizable, having you cover pretty huge maps and accomplish a lot of killing and destruction before the day is done. Overall CCR accomplishes its goal of turning the Command & Conquer series into a first person shooter blend.


The enemies and support staff you run into throughout the game come straight from the real time strategy game. You even get to commandeer a number of the vehicles and tool around the map, annihilating enemies and structures. From heavy to light tanks, to machine gun-mounted Humvees, extreme vehicular homicide is brought to bear. The weapons provided come from the special characters in the strategy game as well, things like flamethrowers or sniper rifles.


The sounds in CCR seem to come straight from the real time strategies. In multiplay, you'll hear that feminine computer voice telling you when units are ready or buildings are under attack. In single player missions the main character's quips will remind you of the commando's surly comments in the original game. Unfortunately, much like with graphics, the sounds seem to be more there to capture the feel of the C&C line of games than to add an important element of realism. Guns don't sound as intimidating as in most shooters and the vehicles just don't offer the complexity necessary to capture an authentic feel.


Renegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. The player assumes the role of GDI commando Captain Nick "Havoc" Parker, who is assigned to rescue these experts. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis", an attempt to create genetically enhanced super-soldiers with the aid of Tiberium.


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